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Mechanics Simulations
Mechanics is the branch of physics that studies motion and the forces that cause it. It rests on the basic laws of mechanics set out by Isaac Newton, which relate the force acting on a body to its acceleration and govern how objects speed up, slow down, and change direction. Simulations of mechanics let a user set up a situation — choosing masses, speeds, and forces — and then watch how the system evolves, displaying quantities such as velocity and acceleration that describe the motion.
Several standard topics recur in such simulations. The motion of objects falling or thrown under gravity shows constant acceleration toward the Earth. A mass on a spring obeys Hooke's law, which states that the restoring force is proportional to how far the spring is stretched or compressed, producing a simple harmonic oscillation. The pendulum is another classic harmonic system, swinging back and forth as energy shifts between motion and height. Motion in a circle introduces the idea that a continuous inward force is needed to keep an object on a curved path.
Many simulations also illustrate conservation principles. In collisions, models show how momentum is shared between bodies and how kinetic energy may be conserved or partly lost. The exchange between the work done by a force and the energy gained or lost by an object reinforces the link between force, motion, and energy. Because vectors and their components are central to mechanics, animations often display them as arrows, making it easier to see how forces combine and how Newton's principle that every action has an equal and opposite reaction plays out.
Frequently asked questions
- What does Hooke's law describe?
- It states that the force a spring exerts is proportional to how far it is stretched or compressed, which leads to the back-and-forth motion of simple harmonic oscillation.
- Why does an object moving in a circle need a force?
- A continuous force directed toward the center is required to keep changing the object's direction; without it, the object would travel in a straight line.
- What is conserved in a collision?
- Momentum is conserved in collisions. Kinetic energy is conserved in an elastic collision but is partly converted to other forms in an inelastic one.
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Mechanics:
general overview
related subjects: Car java applets,
Mechanics animations |
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Mécanique en Français |
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Mechanics AirTrack, Beats, Cat On Its Feet, Circular SHM, Curling, Damped
SHM, Doppler, Doppler Wave Fronts, Foucault, Hookes Law, Newtons Cradle,
Pendulum Forces, Precession, Kinematics, Projectile motion, Racing Balls, Racing
Skiers, Relativity, Rotating Wheel, Two Balls Gravity |
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Mechanics animations |
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Mechanics QT movies |
Mechanics: topics  |
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Bernoulli's Principle
simulation The Bernoulli's Principle animation on this page explores the
behavior of an ideal fluid passing through a pipe. You can interact with the
animation, and immediately see the effects on the fluid velocity and pressure |
| Buoyant
force the buoyant force equals the weight of the fluid displaced |
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Buoyant
force in liquids this Java applet shows a simple experiment concerning the buoyancy in a liquid: A solid body hanging from a spring balance is dipped into
a liquid |
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Charles and
Gay-Lussac's Law |
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Charles's law gas laws, determine how the volume of a gas changes with the
temperature for a fixed amount of gas and pressure |
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Hydrostatic
pressure in liquids in this Java simulation the hydrostatic pressure of a liquid is measured with an U-tube manometer |
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Ideal gas law
in this series of experiments, you will control the action of a piston in a
pressure chamber which is filled with an ideal gas |
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Lois de Kepler en Français |
| Motion of ideal gas molecules in a cylinder |
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Reaktorsimulation
Nuclear Reactor – Online Simulation |
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Ressort avec frottement solide en Français |
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Rotating U-Tube Applet |
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Unbalanced gyroscope precession rotating systems exhibit some behavior that appears strange when we apply our intuition, developed for linear motion, ...,
Theory |
| Vernier
this java applet shows you how to read a vernier |
| Vernier
caliper |
| Vernier
caliper |
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Vernier
scale |
Mechanics: Forces & vectors  |
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Equilibrium of
three forces A simple experiment concerning the equilibrium of three
forces is simulated here |
| Forces
on beam shows the forces on a beam, which is attached to the wall by a
hinge about which the beam can rotate freely |
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Forces and vector addition |
| Free
body force diagram |
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Frictional force
show the force diagram and the motion of the system when the frictional forces
are present |
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Resultant of
forces (addition of vectors) |
| River and
boat (vectors) shows a boat crossing a river. The idealized river has same
velocity form bank to bank |
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Torque |
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Vector
addition This java applets try to show : How to add two vector A and B
into vector C |
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Vector
addition |
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Last updated on:
2026-06-24
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