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Mechanics Simulations

Mechanics is the branch of physics that studies motion and the forces that cause it. It rests on the basic laws of mechanics set out by Isaac Newton, which relate the force acting on a body to its acceleration and govern how objects speed up, slow down, and change direction. Simulations of mechanics let a user set up a situation — choosing masses, speeds, and forces — and then watch how the system evolves, displaying quantities such as velocity and acceleration that describe the motion.

Several standard topics recur in such simulations. The motion of objects falling or thrown under gravity shows constant acceleration toward the Earth. A mass on a spring obeys Hooke's law, which states that the restoring force is proportional to how far the spring is stretched or compressed, producing a simple harmonic oscillation. The pendulum is another classic harmonic system, swinging back and forth as energy shifts between motion and height. Motion in a circle introduces the idea that a continuous inward force is needed to keep an object on a curved path.

Many simulations also illustrate conservation principles. In collisions, models show how momentum is shared between bodies and how kinetic energy may be conserved or partly lost. The exchange between the work done by a force and the energy gained or lost by an object reinforces the link between force, motion, and energy. Because vectors and their components are central to mechanics, animations often display them as arrows, making it easier to see how forces combine and how Newton's principle that every action has an equal and opposite reaction plays out.

Frequently asked questions

What does Hooke's law describe?
It states that the force a spring exerts is proportional to how far it is stretched or compressed, which leads to the back-and-forth motion of simple harmonic oscillation.
Why does an object moving in a circle need a force?
A continuous force directed toward the center is required to keep changing the object's direction; without it, the object would travel in a straight line.
What is conserved in a collision?
Momentum is conserved in collisions. Kinetic energy is conserved in an elastic collision but is partly converted to other forms in an inelastic one.





Mechanics: general overview  related subjects: Car java applets, Mechanics animations
Mécanique en Français
Mechanics AirTrack, Beats, Cat On Its Feet, Circular SHM, Curling, Damped SHM, Doppler, Doppler Wave Fronts, Foucault, Hookes Law, Newtons Cradle, Pendulum Forces, Precession, Kinematics, Projectile motion, Racing Balls, Racing Skiers, Relativity, Rotating Wheel, Two Balls Gravity
Mechanics animations
Mechanics QT movies
Mechanics: topics 
Bernoulli's Principle simulation The Bernoulli's Principle animation on this page explores the behavior of an ideal fluid passing through a pipe. You can interact with the animation, and immediately see the effects on the fluid velocity and pressure
Buoyant force the buoyant force equals the weight of the fluid displaced
Buoyant force in liquids this Java applet shows a simple experiment concerning the buoyancy in a liquid: A solid body hanging from a spring balance is dipped into a liquid
Charles and Gay-Lussac's Law
Charles's law gas laws, determine how the volume of a gas changes with the temperature for a fixed amount of gas and pressure
Hydrostatic pressure in liquids in this Java simulation the hydrostatic pressure of a liquid is measured with an U-tube manometer
Ideal gas law in this series of experiments, you will control the action of a piston in a pressure chamber which is filled with an ideal gas
Lois de Kepler en Français
Motion of ideal gas molecules in a cylinder
Reaktorsimulation Nuclear Reactor – Online Simulation
Ressort avec frottement solide en Français
Rotating U-Tube Applet
Unbalanced gyroscope precession rotating systems exhibit some behavior that appears strange when we apply our intuition, developed for linear motion, ..., Theory
Vernier this java applet shows you how to read a vernier
Vernier caliper
Vernier caliper
Vernier scale
Mechanics: Forces & vectors 
Equilibrium of three forces A simple experiment concerning the equilibrium of three forces is simulated here
Forces on beam shows the forces on a beam, which is attached to the wall by a hinge about which the beam can rotate freely
Forces and vector addition
Free body force diagram
Frictional force show the force diagram and the motion of the system when the frictional forces are present
Resultant of forces (addition of vectors)
River and boat (vectors) shows a boat crossing a river. The idealized river has same velocity form bank to bank
Torque
Vector addition This java applets try to show : How to add two vector A and B into vector C
Vector addition

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