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Sound Wave Simulations
Sound is a mechanical wave: vibrations of a source set the surrounding air into oscillation, creating regions of compression and rarefaction that travel outward. Because these pressure variations are invisible, simulations are especially helpful in showing how a wave moves through a medium, how fast it travels and how its shape relates to the tone that is heard. The speed of sound depends on the medium, being faster in liquids and solids than in air.
Three linked quantities describe any sound wave: frequency, the number of oscillations per second; wavelength, the distance between repeating points; and wave speed, which equals frequency multiplied by wavelength. Animations make this relationship tangible by letting a learner change one quantity and watch the others adjust. Higher-frequency waves have shorter wavelengths and are heard as higher pitches, while amplitude corresponds to loudness.
Wave simulations also reveal behaviour that arises when sounds combine or are confined. Interference occurs when two waves overlap, reinforcing where they are in step and cancelling where they are opposed, producing patterns of loud and quiet. Standing waves and resonance appear when reflections in a pipe or string reinforce particular frequencies, the basis of how musical instruments select their notes. The Doppler effect, the shift in pitch from a moving source, completes a visual toolkit for understanding everyday acoustic phenomena.
Frequently asked questions
- How are frequency, wavelength and speed related?
- Wave speed equals frequency multiplied by wavelength, so for a fixed speed a higher frequency means a shorter wavelength.
- What is resonance in sound?
- It occurs when reflections within a pipe or on a string reinforce certain frequencies, allowing instruments to produce specific notes strongly.
- Why does sound travel faster in water than in air?
- Denser, less compressible media transmit the vibrations between particles more readily, so sound moves faster in liquids and solids than in air.
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Sound waves related subject:
Physics: sound java applets and
animations |
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Battements en Français |
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Beats
Beats |
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Beats
Beats (periodic rise and fall in intensity) are produced when two waves of
nearly equal frequency are added. The beat frequency is the difference of the
two frequencies, while the resultant waveform itself varies at the mean of the
two frequencies |
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Beats
Primary Beats and Combination Tones, FFT, waveform, frequency difference,
frequency discrimination, combination tones |
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Beats
Vary the two frequencies, f1 and f2, between 1 und 100 Hz and see the
corresponding beat pattern emerge |
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Beating waves
the animation shows how the waves in the top and middle panels add together to
create a beat pattern in the bottom panel, beating waves |
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Doppler effect
Doppler effect, sound pitch, echo-Doppler |
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Doppler effect
Doppler effect |
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Doppler effect
simulation of the relativistic and non-relativistic Doppler effect. There is also also a tutorial about writing applets |
| Doppler
effect 2 Doppler effect |
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Interference of Sinusoidal Waveforms Manipulate two sine waves and watch
them interact |
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Longitudinal wave
Flash |
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Shock
waves
source moves with the velocity of
sound, source moves with subsonic velocity, source of acoustic waves moves with
supersonic velocity |
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Sound wave approximation |
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Sound
waves
Flash |
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Sound
How Sound Reaches You |
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Sound
Speed of sound animation, Measuring the
speed of sound |
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Sound
as a mechanical wave A wave is a disturbance of a medium which transports
energy through the medium without permanently transporting matter. In a wave,
particles of the medium are temporarily displaced and then return to their
original position |
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Sound Waves |
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Traveling wave |
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Last updated on:
2026-06-24
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